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Drawing cards with premium currency also takes quite a bit. It can take quite a while to save up enough regular currency to fuse cards, though. Premium currency can be spent to draw new cards, regular currency can be spent to fuse cards and make them stronger, and you can earn the occasional card randomly through battles - all fine. You can earn premium currency by completing daily and global missions, which is also fine. Theres a stamina meter or sorts, and thats fine.
#CARD WARS VSHARE ANDROID DOWNLOAD#
I know it sounds ridiculous for me to complain about the first game essentially being the same thing (only you have to pay to download it), but the balance of monetization elements here feels pretty off.
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The problem is, its free-to-play nature gets in the way a lot of the time. Its faster, less fiddly, and is just an overall smoother game to play. I suppose its just one of those things that will get easier the more you play.īelieve it or not I actually prefer the gameplay in Card Wars Kingdom over the original.
![card wars vshare android card wars vshare android](https://img.tamindir.com/ti_e_ul/BarisYanik/p/card-wars_2_1186x887.png)
I dont really know how they could have done it any differently, though. You can tap on them at any point to bring up their info, and tap on individual cards for more details, but having to do so can be rather arduous. However, trying to keep track of what creatures can produce what cards can be difficult. That, coupled with the limit on how many creatures can be used in a single match, keeps battles from overstaying their welcome. Its actually a very interesting mechanic that encourages more aggressive play. This means that additional spells, debuffs, boosts, and so on can only be acquired through combat. Each creature has a total of five different cards they can generate after attacking. They typically dont cost much to summon, but the stronger they get the more youll have to spend to make them attack.Īnother interesting wrinkle is how you get to draw more cards by attacking. Theres a hard limit of five per team/deck, but all of them are available to summon right from the start. Id liken it to comparing Magic: The Gathering and Hearthstone, truth be told.Ĭreatures are a much bigger focus this time around. Card Wars Kingdoms strips away most of the more fiddly elements from the original and smooths everything out quite a bit. The differences between both games are a bit too many to list (and stay within a predefined word count), but believe me when I say playing one feels very different from playing the other.
#CARD WARS VSHARE ANDROID FREE#
Its more than just a free version of an existing paid game, however its practically a complete overhaul. I still think its gross, to be perfectly honest.Ĭard Wars Kingdom, on the other hand, is a free download so the monetization makes a lot more sense and comes off as a lot less icky. The game itself was fine - even enjoyable - but I couldnt look past the inclusion of a free-to-play stamina meter in a game you have to pay to download.
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Ive made little (read: no) effort to hide my disdain for the original Card Wars. Fans of the first game may be expecting something different, but it can be a lot of fun if youre open to it. Each creature can draw one of five cards (detailed on their info page) whenever they attack, which can then be used immediately - or whenever you feel like it, so long as its your turn.Ĭard Wars Kingdom is a good follow-up that takes a familiar formula and does its own thing with it. If you need to check stats like health or attack power, just tap on them.